Description
The purpose for this project was to illustrate that I understood the animation principal squash and stretch. I wanted to demonstrate the combining of squash and stretch and exaggeration. I wanted to show that I clearly knew both of these principals inside and out. My animation is a ball bouncing ...
expand
The purpose for this project was to illustrate that I understood the animation principal squash and stretch. I wanted to demonstrate the combining of squash and stretch and exaggeration. I wanted to show that I clearly knew both of these principals inside and out. My animation is a ball bouncing off walls. This animation illustrates squash and stretch because before the ball hits a surface it stretches and during its collision, it squashes. The process I used to make this assignment was I started out on frames, using the elipse to make a circle. then, I would use the onion skin technique which is when I duplicated a frame, the new frame would contain a vague outline of the previous frame. I would then move the image in my new frame a little farther and keep repeating that process until I got to a surface. once i almost got to a surface, I would select the ball, the bit-mapped selector would show and i would stretch the height of the ball. Then I would take the previous frame, and make the ball a lot smaller in height even smaller than the size of a normal ball. Then I would repeat the process, sending the ball to various areas squashing and stretching. My work illustrates the principal of animation, squash and stretch because once it hits a platform it it squashes. Right before it hits a platform, it stretches and when it hits a platform, it squashes. My animation also shows how the distributed force is applied to an object when it hits a surface. The reason that the ball does bounce off the walls and squash and stretch is because, according to the laws of physics, when an object hits a surface, it will bounce off in a parallel direction. However, my ball does not bounce off in a parallel direction, the ball defies the laws of gravity and bounces off elsewhere. What I learned from this assignment was how squash and stretch applies to the real world and how its used on animation tools such as flip books. I learned what these techniques mean and the process behind the making of them. I realized how much work is done in animated shows. If the smalled 2 second animations take 10 minutes to make, then a 21 minute animated show must take days of non-stop work to make. My work addressed the learning targets: "Consistently save a file with correct name to your animation folder, Draw basic shapes in Frames and manipulate those shapes, and Move, copy, delete drawn objects in Frames." The skills that I have gained from this assignment is how to manipulate objects in order to animate them. I also learned how delay affects the outcome of an animation and how when something bounces on a surface, the shape needs to be manipulated in order for the animation to have full affect. My biggest accomplishment was figuring out how to change the delay and how to generate a animation without help. This had been my first computer generated animation and had did it without any help whatsoever. Overall, I have learned a lot from this unit. I have learned different animation techniques such as squash and stretch or arcs. I have also learned terms such as bitmapped or vector based graphics. This unit was full of knowledge that I was eager to learn and I now have a better understanding of animation now that I have studied it.