Teaching with Games: GLPC Case Study: Lisa
The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative. They conducted a series of video case studies and a national survey, Teacher Attitudes about Digital Games in the Classroom, undertaken in collaboration with and support from BrainPOP®. Each video case study shows an ...

Share this video

Embed code
Short link
Email a link to this video

Keywords

games and learning, case study, BrainPOP, Manga High, Cooney Center, Lisa Parisi, classroom, school teacher, digital games...