Teaching with Games: GLPC Case Study: Lisa
The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative. They conducted a series of video case studies and a national survey, Teacher Attitudes about Digital Games in the Classroom, undertaken in collaboration with and support from BrainPOP®. Each video case study shows an ...

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BrainPOP, Cooney Center, classroom, school teacher, case study, digital games, Manga High, Lisa Parisi, games and learning...