Teaching with Games: GLPC Case Study: Ginger
The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative. They conducted a series of video case studies and a national survey, Teacher Attitudes about Digital Games in the Classroom, undertaken in collaboration with and support from BrainPOP®. Each video case study shows an ...

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Keywords

case study, Cooney Center, Quest to Learn, digital games, educational gaming, BrainPOP, q2l