Teaching with Games: GLPC Case Study: Ginger
The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative. They conducted a series of video case studies and a national survey, Teacher Attitudes about Digital Games in the Classroom, undertaken in collaboration with and support from BrainPOP®. Each video case study shows an ...

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q2l, Cooney Center, BrainPOP, case study, educational gaming, digital games, Quest to Learn