Teaching with Games: GLPC Case Study: Ginger
The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative. They conducted a series of video case studies and a national survey, Teacher Attitudes about Digital Games in the Classroom, undertaken in collaboration with and support from BrainPOP®. Each video case study shows an ...

Share this video

Embed code
Short link
Email a link to this video


BrainPOP, educational gaming, Quest to Learn, digital games, case study, q2l, Cooney Center