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Creating a Printable Calendar

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3.Object Pooling

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2.Unity Event Functions

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1.Variable attributes

Lesson 6.1

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7.Recap

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6.Replace the background texture

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5.Replace all non-player primitives

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4.Browse the Asset store

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3.Replace player with new asset

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1.Introduction

Lab 5

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8.Lesson Recap

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7.Use a parameter to change difficulty

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6.Deactivate Title Screen on StartGame

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5.Make your buttons start the game

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4.Call SetDifficulty on button click

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3.Add a DifficultyButton script

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