02:04
7.Recap
02:18
5.Replace all non-player primitives
06:58
3.Replace player with new asset
03:20
7.Assign a point value to each target
04:08
6.Create object list in Game Manager
05:06
3.Create good and bad targets
03:09
5.Make objects into prefabs
03:10
2.Choose and prepare a powerup
05:19
5. Create a Spawn Manager for the enemy
07:01
Lesson 2.4 Step 3 - Add collider and trigger…
Lesson 2.4 Step 3 - Add collider and trigger components
05:18
Lesson 2.3 Step 3 - Spawn random animals from…
Lesson 2.3 Step 3 - Spawn random animals from array
Lesson 2.3 Step 2 - Spawn an animal if S is…
Lesson 2.3 Step 2 - Spawn an animal if S is pressed
05:37
Lesson 2.3 Step 1 - Create a spawn manager
01:24
Lesson 2.3 Recap
01:47
Lesson 2.3 Introduction
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