06:25
Boosterthon 2020 Introduction
08:30
3.Object Pooling
02:18
5.Replace all non-player primitives
05:42
7.Use a parameter to change difficulty
01:49
1.Introduction
Lesson 5.4
05:17
6.Add score when targets are destroyed
04:20
5.Create a new UpdateScore method
04:23
7.Create a coroutine to spawn objects
06:05
5.Replace messy code with new methods
01:39
7.Recap
11:34
6.Make SpawnManager spawn Prefabs
03:29
6.Spawn Powerups with new waves
02:41
5.Increase enemyCount with waves
04:44
4.Destroy enemies if they fall off
3.Give the for-loop a parameter
04:11
2.Write a for-loop to spawn 3 enemies
lesson 4.4
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